Tasks

Step-by-step instructions for performing operations with Kubernetes.

Documentation for Kubernetes v1.9 is no longer actively maintained. The version you are currently viewing is a static snapshot. For up-to-date documentation, see the latest version.

Edit This Page

Extend kubectl with plugins

FEATURE STATE: Kubernetes v1.9 alpha

This feature is currently in a alpha state, meaning:

  • The version names contain alpha (e.g. v1alpha1).
  • Might be buggy. Enabling the feature may expose bugs. Disabled by default.
  • Support for feature may be dropped at any time without notice.
  • The API may change in incompatible ways in a later software release without notice.
  • Recommended for use only in short-lived testing clusters, due to increased risk of bugs and lack of long-term support.

This guide shows you how to install and write extensions for kubectl. Usually called plugins or binary extensions, this feature allows you to extend the default set of commands available in kubectl by adding new subcommands to perform new tasks and extend the set of features available in the main distribution of kubectl.

Before you begin

You need to have a working kubectl binary installed. Note that plugins were officially introduced as an alpha feature in the v1.8.0 release. So, while some parts of the plugins feature were already available in previous versions, a kubectl version of 1.8.0 or later is recommended.

Until a GA version is released, plugins will only be available under the kubectl plugin subcommand.

Installing kubectl plugins

A plugin is nothing more than a set of files: at least a plugin.yaml descriptor, and likely one or more binary, script, or assets files. To install a plugin, copy those files to one of the locations in the filesystem where kubectl searches for plugins.

Note that Kubernetes does not provide a package manager or something similar to install or update plugins, so it’s your responsibility to place the plugin files in the correct location. We recommend that each plugin is located on its own directory, so installing a plugin that is distributed as a compressed file is as simple as extracting it to one of the locations specified in the Plugin loader section.

Plugin loader

The plugin loader is responsible for searching plugin files in the filesystem locations specified below, and checking if the plugin provides the minimum amount of information required for it to run. Files placed in the right location that don’t provide the minimum amount of information, for example an incomplete plugin.yaml descriptor, are ignored.

Search order

The plugin loader uses the following search order:

  1. ${KUBECTL_PLUGINS_PATH} If specified, the search stops here.
  2. ${XDG_DATA_DIRS}/kubectl/plugins
  3. ~/.kube/plugins

If the KUBECTL_PLUGINS_PATH environment variable is present, the loader uses it as the only location to look for plugins. The KUBECTL_PLUGINS_PATH environment variable is a list of directories. In Linux and Mac, the list is colon-delimited. In Windows, the list is semicolon-delimited.

If KUBECTL_PLUGINS_PATH is not present, the loader searches these additional locations:

First, one or more directories specified according to the XDG System Directory Structure specification. Specifically, the loader locates the directories specified by the XDG_DATA_DIRS environment variable, and then searches kubectl/plugins directory inside of those. If XDG_DATA_DIRS is not specified, it defaults to /usr/local/share:/usr/share.

Second, the plugins directory under the user’s kubeconfig dir. In most cases, this is ~/.kube/plugins.

# Loads plugins from both /path/to/dir1 and /path/to/dir2
KUBECTL_PLUGINS_PATH=/path/to/dir1:/path/to/dir2 kubectl plugin -h

Writing kubectl plugins

You can write a plugin in any programming language or script that allows you to write command-line commands. A plugin does not necessarily need to have a binary component. It could rely entirely on operating system utilities like echo, sed, or grep. Or it could rely on the kubectl binary.

The only strong requirement for a kubectl plugin is the plugin.yaml descriptor file. This file is responsible for declaring at least the minimum attributes required to register a plugin and must be located under one of the locations specified in the Search order section.

The plugin.yaml descriptor

The descriptor file supports the following attributes:

name: "targaryen"                 # REQUIRED: the plugin command name, to be invoked under 'kubectl'
shortDesc: "Dragonized plugin"    # REQUIRED: the command short description, for help
longDesc: ""                      # the command long description, for help
example: ""                       # command example(s), for help
command: "./dracarys"             # REQUIRED: the command, binary, or script to invoke when running the plugin
flags:                            # flags supported by the plugin
  - name: "heat"                  # REQUIRED for each flag: flag name
    shorthand: "h"                # short version of the flag name
    desc: "Fire heat"             # REQUIRED for each flag: flag description
    defValue: "extreme"           # default value of the flag
tree:                             # allows the declaration of subcommands
  - ...                           # subcommands support the same set of attributes

The preceding descriptor declares the kubectl plugin targaryen plugin, which has one flag named -h | --heat. When the plugin is invoked, it calls the dracarys binary or script, which is located in the same directory as the descriptor file. The Accessing runtime attributes section describes how the dracarys command accesses the flag value and other runtime context.

It is recommended that each plugin has its own subdirectory in the filesystem, preferably with the same name as the plugin command. The directory must contain the plugin.yaml descriptor and any binary, script, asset, or other dependency it might require.

For example, the directory structure for the targaryen plugin could look like this:

~/.kube/plugins/
└── targaryen
    ├── plugin.yaml
    └── dracarys

Accessing runtime attributes

In most use cases, the binary or script file you write to support the plugin must have access to some contextual information provided by the plugin framework. For example, if you declared flags in the descriptor file, your plugin must have access to the user-provided flag values at runtime. The same is true for global flags. The plugin framework is responsible for doing that, so plugin writers don’t need to worry about parsing arguments. This also ensures the best level of consistency between plugins and regular kubectl commands.

Plugins have access to runtime context attributes through environment variables. So to access the value provided through a flag, for example, just look for the value of the proper environment variable using the appropriate function call for your binary or script.

The supported environment variables are:

What’s next

Analytics

Create an Issue Edit this Page